Monday 12 March 2018

우주 무역 전략 게임


PC에서 최고의 우주 게임.


PC에서 최고의 우주 게임은 무엇입니까? 그것은 은하계의 큰 질문입니다. 개발자들은 1970 년대부터 우주 모험을 시작했으며 모두가 목성에 대해 흥미를 느끼고 있으며 Kickstarter와 크라우드 펀딩을 통해 스튜디오를 혼자서 파업 할 수있게되었으므로 우리는 현재 청색과 녹색 대리석을 벗어난 것에 집착하고 있습니다. .


사람들이 당신이 뜨거운 PC 게이밍 뉴스에 대한 우리의 홈페이지로 이동하여 소리 지르는 소리를들을 수있는 장소에 설정된 게임에 관한 최신 정보를 얻으십시오.


구형 고전부터 새로운 트리플 A 타이틀에 이르기까지 지금 할 수있는 최고의 공상 과학 게임과 PC상의 우주 게임을 살펴 보겠습니다.


별 충돌.


Star Conflict는 자유롭 플레이가 가능한 MMO-ish 사건으로 소행성 벨트 속에서 조종사가 충돌하고 빠르게 진행되는 스크랩으로 행성 위 충돌합니다. 대부분 PvP 전투에 관심이 있지만, 몇 가지 퀘스트를 습득하고, 폐허를 탐험하며, 공예품을 발굴 할 수 있습니다.


물론 게임을 만드는 것은 배입니다. 민첩한 전투기에서부터 가벼운 호위함 및 부피가 큰 구축함에 이르기까지 많은 수의 함선이 개장되어 업그레이드되며, 충돌이 일어난 곳에서 당신의 역할을 결정합니다. 선택할 수있는 백 배가 넘습니다. 모두는 어떤 일을한다.


당신이 선택한 파벌을 위해 싸우고, 적을 사냥하고, 그룹의 영향력을 퍼 뜨리고, 멋진 보상을 얻으려는 투쟁에 빠지면서 메타 게임도 있습니다.


스타 트랙 온라인.


영화와 온라인에서 스타 트랙은 비교적 짧은 시간 동안 먼 길을왔다 갔다하지만 틀림없이 초기 여행에 어려움을 겪고있는 MMO가 가장 길다. 효과적으로 적합하지 않다는 이유로 게임을 조금만 비틀어 버렸지 만, 대부분의 경우 비 규제 상태 인 경우에도 복제본 유니폼을 채우는 것이 끝났습니다.


스타 트렉 온라인을 로덴 베리 강화 우주의 정신을 포착하는 게임으로 생각하는 것이 도움이됩니다. 알 수없는 전술상의 1 대 1 전투에 대한 개척적인 노력과, 신비한 외계인과의 만남 인류 역사에 대한 사랑 - 그러나 온라인 팬 관례의 일부로서. 플레이어는 TOS, TNG 또는 DS9에 대한 제휴 관계를 표시하고 시리즈 지식에 만족하며 측면에서 여러 가지 게임에 참여합니다. 즉, 구조화 된 멀리 떨어져있는 팀 임무와 우주에서의 전투를 통해 진행됩니다. 소액 결제로 자금을 지원받는 게임이기 때문에 많은 양의 tat를 구매할 수도 있지만 요점은 Star Trek을 좋아하는 게이머에게는 Star Trek Online이 그다지 단순한 시뮬레이션이 아니지만 게임을 좋아하는 Star Trek 팬에게는 행 아웃 인 점입니다.


캐릭터와 브리지 장교를 개발하는 방식에서부터 정기적 인 에피소드 임무 수행에 이르기까지 많은 게임이 있습니다. 트렉 전설과 역사의 모든 구석에 열어 둔 셔틀을 타는 것과 비슷합니다. 그러나 게임이 탁월한 곳은 좁은 NPC 선박을 소멸시키기 위해 작은 수의 플레이어 선박이 결합 된 공개 된 팀 공간 전투 중입니다. 방패와 파워 레벨을 관리하고 속도와 위치를 고려해야 할 필요성이 있기 때문에 Starfleet Command 게임의 베테랑 팬들은 특히 잘 훈련 된 팀의 일원이 은하계를 찢어 버리는 최전선 팀을 지원할 때 많은 것을 발견하게 될 것입니다.


끝없는 공간 2.


Story는 4X 디자이너가 전략 게임에서 시스템의 상호 작용에서 자연스럽게 드러나는 것, 국경의 충돌, 계획되지 않은 전쟁 등을 말합니다. Amplitude Studios는 이것이 변명의 여지가 없다고 생각합니다. 그들은 끝없는 공간 2를 포함 할 수있는 많은 공상 과학 소설로 채웠습니다. 채우기에는 은하계가 가득 찼다는 점을 고려하면 충분히 많습니다.


살아있는 크리스탈, 작은 드래곤, 재활용 전쟁 기계, 그리고 호레이쇼라는 이름의 수백만 클론 클론을 만날 수 있습니다. 당신이 그런 종류의 탐험가라면, 즐기고, 노예로 삼는 천박한 아이디어로 가득 찬 우주입니다. 그렇지 않다면, 당신은 감수성의 나무들로 놀고 알려진 지형에 올리브 가지를 보급 할 수 있습니다.


기존의 거대한 전략보다 상상할 수있는 부분이 적습니다. 정교한 배가 극적이고 평행하지 않은 발레로 공허하게 움직이는 것을 보는 아름다운 3D 전투 엔진에서 스크랩이 해결됩니다. 그것은 Football Manager와 비슷하지만 크롬을 사용하면 빛보다 빠른 단일체를 사용합니다. Sega의 카탈로그가 지금까지 사라진 것이 아닌가?


이브 온라인.


Eve는 오랫동안 탁월한 우주 게임으로 여겨지고 있습니다. 우주에서 유일한 우주 게임이라고 생각하면 용서받을 수 있습니다. 의심 할 여지없이, 가장 흥미로운 부분 중 하나는 50 만 명의 온라인 주민이 여러 대다수의 환상적인 동시대 인이 제공 한 단절된 현실을 참아내는 대신 동일한 메가 서버에서 게임한다는 점입니다.


플레이어는 수천 명에 달하는 함대와 수만 명의 동맹군을 결성하여 광부, 상인, 연구원 및 제조업체의 광범위한 공급망에 의해 수개월 동안 모든 지역을 포위하고 있습니다. 규모와 물질면에서 그와 같은 것은 없습니다.


게임은 단점이 없습니다. 들어 오기 힘든 명성을 얻었지만 사용자 인터페이스, 그래픽 및 일부 게임의 더 희미한 시스템에 대한 거의 끊임없는 간소화를 통해 오늘의 이브는 단일 시스템보다 접근하기가 더 이상 어렵지 않습니다. - 평범한 친구 친구 X와 엘리트. 초보자에게 더 많은 관심을 기울이는 것은 성공하기가 얼마나 어려울 수 있는지, 특히 목표가 몇 주 안에 자신을 위해 작은 제국을 개척하는 것이라면 더욱 그렇습니다.


Paradox의 4X 그랜드 전략 하이브리드 인 스텔라리스 (Stellaris)는 크루 세이더 킹스 II를 연상케하는 이벤트 체인 덕분에 공간을 놀라 울 정도로 재현합니다. 돌연변이의 봉기, 로봇의 반란, 외계인 텍스트의 발견으로 인해 시민들은 은하계에서 그들의 위치를 ​​묻게 될 것입니다.


그것은 단지 4X 게임이 아닙니다. 그것은 은하계의 롤 플레잉 게임이자 제국 시대의 sim이기 때문에 플레이어에게 다양한 선택권을 부여하여 독특하고 괴팍한 공간을 만드는 종을 만들 수 있습니다. 당신은 노예의 뒤쪽에 건설 된 근본주의 사회, 또는 싸우거나 경작하든간에 로봇에 의존하는 초능력 도마뱀처럼 놀 수 있습니다. 강력한 종의 창조자와 수많은 의미있는 결정은 당신이 상상할 수있는 거의 모든 외계인을 만들 수 있음을 의미합니다.


그리고 그 모든 것을 토대로 게임의 탐구에 중점을 둡니다. 대부분의 우주 4X 게임은 성간 여행의 한 가지 방법을 고집하지만 스텔라리스는 선택할 수있는 3 가지를 제공합니다. 각 스킬은 자신의 강점과 카운터가 있습니다. 한 게임에서 은하는 초고속 망의 네트워크 일지 모르지만 다음은 은하계를 구축하고 은하계를 가로 질러 깜박입니다.


스텔라리스 (Stellaris)의 멀티 플레이어는 모자를 떨어 뜨리면서 점잖은 인간을 마키아 벨리의 외계인 폭군으로 변모시킬 수도 있습니다.


엘리트 : 위험합니다.


처음 BBC Micro를 축성 한 지 30 년이 지난 지금, Elite 시리즈는 Elite : Dangerous의 형태로 돌아옵니다. 알파와 베타 형태의 게임은 수천 번이나 수없이 많은 해적, 현상금 사냥꾼, 상인, 탐험가가 할 수있는 시간이었습니다. 그래서 우리는 이미 약간 인상적 일 것임을 알았습니다.


우리 놀이터는 은하계 전체입니다. 어떤 은하도 아닙니다. 은하수는 Elite : Dangerous의 설정이며 무서운 규모로 제작되었습니다. 그것은 블랙홀, 거대한 태양, 우주의 변칙, 그리고 아마도 작은 덩어리의 먼지처럼 상상할 수없는 커다란 테이블 위에 흩어져있는 우주선들로 가득 찬 은하계입니다. 그것은 여전히 ​​친숙하고 진정으로 엘리트이지만, 256 개의 행성이 대단히 인상적이었던 1984 년에 마음이 벅차 오를 기술에 의해 상승했습니다. 이 은하계에서 생명체를 개척하는 방법은 마치 성간 전쟁에서 싸우는 해조류와 마이크로 칩 또는 용병으로 화물칸을 채우는 상인이 되든간에 똑같습니다.


그것은 훌륭합니다. 그리고 선수들은 음성 명령에 반응하는 우주선 인공 지능을 채팅하는 것과 같은 것들로 이미 그것을 개선하고 있습니다. Frontier는 새로운 Elite Dangerous : Horizon 확장과 함께 무료 업데이트로 그것을 계속 늘려 나가고 있습니다. 그리고 운 좋게도 Oculus Rift가 있으면 운이 좋으면 배가 통제 불능 상태가 될 때까지 기다려야합니다.


Kerbal 우주 프로그램.


우주에서 무엇이든하는 첫 번째 순서는 물론 거기에 도달하는 것입니다. 불행히도, 다른 훌륭한 목록에있는 대부분의 게임은 로켓 과학이 그다지 중요하지 않으며 폭력, 자유 시장 자본주의 및 기타 인간 질병의 모든 방식을 다양한 은하계의 모든 구석으로 확산시키는 사업으로 건너 뛰는 다소 난폭 한 가정을합니다. 고맙게도, 케밥이 운명적으로 적용하는 우주 프로그램은 실제로 게임의 목적이 물건에 충돌하는 것을 피하는 것이라는 점에서 실제로는 더 많은 근거가 있습니다.


Kerbal Space Program은 실제적으로 시행 착오에 관한 것이 었습니다. 처음에는 지상에서 선적물을 얻을 수있는 선박을 만들었습니다. 비교적 쉽습니다. 실제로 두 번째 발사가 시작되어 일종의 궤도를 돌았습니다. 당신은 곧 Karman Line을 지나가는 것이 하나라는 것을 알고, 당신의 탑재 물을 목적지까지 안전하게 전달하면서 또 다른 일을합니다. 고맙게도 천문학에 대한 기본적 이해의 큰 이익을 위해 귀하의 육체가 드는 승객들이 희생되기 때문에 기쁜 마음으로 시행 착오는 모든 잠깐 동안의 성공만큼 관대하고 즐겁습니다.


먼 문 (Mun Moon)에 도착하고, 모듈 형 우주 정거장을 배치하고, 먼 행성을 채굴하는 것이 모두 가능하지만, 큰 타격을 입었지만 즐겁게 실패한 후에도 달성 할 수있었습니다. 부드럽고 귀여운 인테리어를 해치지 않는 단단한 과학. 피 묻은 좋은 우주 게임 일뿐만 아니라, KSP는 Minecraft가 Kerbal Space 프로그램 모드에서 대규모로 도움을 준 이후 가장 재미있는 커뮤니티가 풍부한 샌드 박스가 될 것입니다.


Eve Valkyrie.


VR에는 예쁜 조종석이 많이 있지만 이브의 창작자 인 CCP는 Mirror 's Edge 프로듀서 인 Owen O'Brien을 고용하여 자신의 단편 소설 공간을 막을 수 있습니다.


파르코르 컬트 클래식과 마찬가지로 발키리 (Valkyrie)는 애니메이션, 예술 및 사운드 디자인에 대한 100여 개의 작은 터치를 통해 탁월한 1 인칭 침수를 제공합니다. 우주선이 앞으로 나아갈 때 앞으로 기울이는 방향에서부터 팔을 바라보며 컨트롤 패널, 스러 스터의 머저리 포효까지.


발키리 (Valkyrie)가 다른 우주 게임이 규모가 아니라는 것을 포착 한 것은 Amarr Titan과 같은 Eve 거인 소유의 욕조에서 고무 오리를 조종한다는 의미입니다. 춥고 용서하지 않는 공허함에서 벗어난 바람막이 유리에 불과하다는 기민함을 깨닫지 못하는 것은 불가능합니다. 기동성이 뛰어나고 사나운 목숨을 구할 수 있습니다.


어 - 콴 마스터스.


우르 - 콴 마스터스 (Ur-Quan Masters)에 대한 빠른 판매는 무료뿐 아니라 지금까지 발견되지 않는 최고의 무료 게임 중 하나입니다.


하향식 관점에서 볼 때, UQM은 히치하이커의 탐험, 외교, 롤 플레잉 및 전투 게임에서 은하계와 싸우고 있습니다. 당신은 지구와의 접촉을 재개하기 위해 파견 된 잃어버린 연구 사명의 지휘관을 수행합니다. 그러나 솔 시스템에 도달하면 불쾌한 우르 콴이 제 3의 행성을 정복하게됩니다. 행성 주민들을 해방 시키거나 억압받는 사람들을 반대하는 수단이 없다면 인류를 속박하는 세 눈의 촉수 짐승을 극복하는 데 도움이되는 자원, 동맹국 및 단서를 먼 곳으로 찾아 내고 단서를 찾아야합니다.


UQM의 비행 모델은 소행성의 게임보다 훨씬 진화 된 것은 아니지만 수백 개의 행성, 별, 위성 (모두 스캔, 방문 및 약탈)으로 인구가 많은 광범위한 은하가 깊이 관여하는 게임을 만듭니다. 끊임없이 행성에 착륙하고 교역 할 자료를 수집하는 것은 약간 지루할 수 있지만 고대 비밀을 발견하고 게임의 18 가지 독특하고 자주 들리는 경주 (20 개가 Zoq를 Fot와 Pik에서 분리하면 20 개)와 대화하는 것 이상으로 보상합니다. 끊임없이 수많은 신빙성 행성들을 섭취해야합니다. 비겁한 Fwiffo 대위를 만난다면 게임에 즉시 빠지게되지 않을 것입니다.


Homeworld Remastered Collection.


Homeworld는 머리 속에 들어가서 그냥 머물러있는 게임입니다. 15 년 전 출시 된이 제품은 확장팩, 우수한 속편 및 가장 최근의 리마스터리 에디션으로 제작되었으며, 탁월한 시리즈입니다. 그것은 비극적이고 희망적인 두 가지 전략이 긴장감으로 가득 차있는 드문 전략 게임 중 하나입니다. 과거에 대해 배우고 미래를 창조하기 위해 필사적으로 노력하는 것은 발견의 항해입니다. 아름답고 조금 슬프다.


Gearbox의 Homeworld remastering 노력 덕분에 더 아름답습니다. 이제 게임은 우리 추억에서, 심지어 향수에 시달리는 사람들조차도, 아름답게 상세한 배들과 거대한 우주 배경으로 보입니다. 그리고 미니멀리스트 UI 덕분에 그 아름다움은 가려지지 않습니다.


게임을 보는 것은 서사시 발레를 보는 것과 같습니다. 작은 배는 모든 방향으로 형성되어 날아간다. 거대한 무장 한 배는 광활한 모선 주변에 뜬다. 부지런한 자원 모으는 사람들은 거대한 사업에 연료를 공급하기 위해 멀리 일합니다. 가장 큰 선박조차도 3D 맵의 크기에 비하면 정말 작습니다. 카메라가 축소되면 외모와 취약성이 있습니다. 바로 그들이하는 일입니다.


오리온 1 + 2의 마스터.


팬들은 지난 세기부터 Orion 게임 마스터가 시리즈 중 더 나은 게임이라고 주장하고 있으며, 그들은 3 번째 게임이 그렇지 않다는 점에 동의하는 것으로 보인다. 이것은 처음 2 명의 MOO가 등장하는 널리 보급 된 더블 팩을 만든다. Wargaming이 원래 팀의 "핵심 멤버"의 도움을 받아 MOO 재부팅을 마무리 할 때까지는 필수적이고 스트레스없는 구매의 일부였습니다.


1993 년에 발표 된 Orion의 Master는 Sid Meier의 고전적인 턴 기반 문명 개념을 하나의 행성이 아닌 하나의 행성에 적용하여 인간 정착민과 지상 생물체의 다양한 풍미 대신 플레이어에게 폭 넓은 범위의 Silicoids와 같이 통제하고 정복 할 행성의 종류와 종족; 빙하기 재생산율에도 불구하고 가장 적대적인 환경에서 번성 할 수 있습니다.


Orion의 마스터와 4X 게임의 원동력은 기술 발전과 식민지주의 였기 때문에 Orion의 마스터는 외교를 정복하고 은하계 평화의 일부 측정법을 달성 할 수있는 승리의 길을 제시하는 최초의 게임이었습니다 . 후속편은 사용자 정의 가능한 종족과 정치적 승리로 인해 은하의 최고 지도자로 선출되어야했습니다.


부인할 수없는 사실은 MOO I과 II가 중요한 역사적인 참고서라는 것입니다. 처음 두 Doom 게임이 FPS를 수립하고 정의함에 따라 턴 기반 우주 정복에 대한 영향력이 독창적 이었기 때문입니다. 그러나 둠과는 달리 MOO는 많은 우주적 게임 장르에서 오리온 게임이 아직 빠져 있다고 주장 할 정도로 긴 모노리스 모양의 그림자를 던졌습니다.


매스 이펙트 2.


물론, 매스 이펙트 (Mass Effect)에서 즐길 수있는 우주선의 발사 및 fwooshing은별로 없지만, 여전히 행성 호핑, 외계인 유혹 우주 탐험, 그리고 가장 좋아하는 SF 공상 RPG 중 하나입니다.


매스 이펙트 2 장점은 여기에 두 가지 이유가 있습니다 : 하나는 스토리와 캐릭터의 명백한 힘입니다. 첫 번째 게임에서 강하게 발화되어 중간 행동 전반에 걸쳐 결론이 항상 약간. 둘째로, 직접적인 우주선 통제가 완전히 부족함에도 불구하고, 당신은 승무원의 일부분이 아니라 은하계를 탐험 할 수있는 기능을 갖춘 우주선의 지휘를 받았다.


Parallels는 Mass Effect 3 부작과 1980 년대 후반에 최초의 우주 탐사 게임으로 유명했던 Starflight의 클래식 탐험 시리즈 사이에서 Bioware가 그랬듯이 그려져 있습니다. 그 이후로. 스토리의 측면에서 보면, 고대 기술의 끝이 세상에서 끝나는 것처럼, Mass Effect의 스토리 라인은 Starflight의 스토리와 매우 유사합니다. 실제로 Starflight는 Mass Effect의 BSG 스타일의 거친 reimagining에 대한 70 년대 독창적 인 것으로 볼 수 있었지만, 평판을 좋게 만드는 Galaxica 80 스핀 오프 시리즈는 없었습니다.


매스 이펙트 3 부작이 2012 년에 끝났지 만, 최근에 우리는 새로운 스핀 오프 게임으로 축하 받았습니다. Mass Effect : Andromeda에 대한 리뷰를 확인하십시오.


FTL : 빛보다 빠릅니다.


공간은 끔찍하며 아마도 당신을 죽일 것입니다. 그것은 FTL이 용감한 우주 비행사에게 전하고자하는 교훈입니다. permadeath 선박 관리 게임은 당신의 동맹국의 손에 정보를 전달하는 단순한 경쟁이지만, 당신은 쫓기고 있습니다. 모든 방향 전환이 탐사되면 적의 함대가 점점 더 가까워지고, 앞선 체재를하더라도 모든 곳에서 무작위적인 죽음이 숨어 있습니다.


무작위로 폭력적인 만남, 쇼핑 스피치, 새로운 세계와 인종, 잠글 수없는 배송 및 구성, 많은 기묘하고 훌륭한 무기 및 도구로드 - FTL에는 모든 게임마다 극적으로 다른 잠재력이 있습니다. 이온 대포를 사용하는 거친 선박을 관리하는 것을 보면서 적 시스템과 무인 항공기를 비활성화하여 레이저로 후추를 날릴 수 있습니다. 또 하나의 방법은 마인드 컨트롤을 사용하여 원수를 물리 치거나 텔레 포터가 선박에 자신의 승무원을 채울 수있게하는 것입니다.


순전히 잘못 될 수 있습니다. 때때로 그것은 당신의 잘못입니다, 당신이 싸움을 엉망으로 만들고 선체 침범을 패치하고 화재를 신속하게 시도하려고 할 때처럼. 하지만 운이 좋으면 우주 정거장에서 전염병을 다루는 데 동의 할 때와 승무원 중 한 명이 병 들었을 때처럼 당신 편이 아닙니다. 그러나 실패한 시도는 모두 모험과 오해로 가득 찬 완전한 이야기이며 또 다른 용감한 시도를하는 큰 변명입니다.


먼 세계 : 우주.


목록에 추가 할 또 다른 4X 게임이지만 실제로는 원거리 세계는 원하는 모든 것입니다. 우리는 먼 세계 : 우주 리뷰에서 오히려 그걸 가져갔습니다. 그것은 거대한 제국의 일부인 한 척의 함선을 가지고있는 탐험 게임입니다. 그리고 은하계를 뛰어 다니며 전체 시간을 보냅니다. 한쪽 눈은 항상 은행 계좌에 있고, 다른 쪽 눈금은 좋은 거래와 외교적 기회를 찾고 외계인을 바라 보는 배심원 게임입니다. 군대 문제에서 식민지화에 이르기까지 생각할 수있는 모든 파이에 손가락을 집어 넣고 모든 것을 마스터하는 게임.


그것은 거대합니다. 압도적으로 거대한. 전체 은하계는 개인 사업자가 사업에 착수하여 해적들이 불쾌 해하는 상황까지 시뮬레이션됩니다. 그것은 당신이 찾을 가능성이 가장 높은 야심적인 4X 우주 게임입니다.


핵심은 플레이어가 자신의 은하계를 창조 할 수있는 도구입니다. 플레이어는 한 게임이 다음 게임과 유사하지 않을 정도로 게임을 큐레이팅 할 수 있습니다. 은하 시대부터 해적의 침략에 이르기까지 모든 것이 게임이 시작되기 전에 지시 될 수 있습니다.


스타 워즈 : TIE 파이터 스페셜 에디션.


LucasArts는 사라졌고 공식적으로 종료되기 전에 죽었다고 주장 할 수는 있었지만, Totally Studio의 놀라운 스타 워즈 : XE의 악의적 인 속편 인 TIE Fighter와 같은 화려한 게임을 통해 우리는 항상 과거의 일을 상기시켜줍니다. - 비행.


전임자는 훌륭했지만 의심의 여지가 없었습니다. TIE Fighter를 사용하면 제국주의 자로서 게임 할 수 있으며 악마는 항상 재미 있습니다. 또한 X-Wing에 대한 그래픽이 조만간 그 그래픽에서부터 조만간 조종사가 적의 수도 선이나 정거장의 특정 부분에 집중할 수 있도록 해주는 타겟팅 업그레이드로 발전했습니다.


이것은 아케이드 우주 사수꾼이 아닌, 꽤 후계자 인 Rogue Squadron 시리즈입니다. 이것은 처음에는 우주 심 (Sim)으로, 더 큰 복잡성과 더 큰 제어력을 제공합니다. 예를 들어, 귀찮은 X-Wing의 레이저 발사에 시달렸고 우주선이 손상된 경우 시스템을 수리하는 순서를 지정하여 우선 순위를 매길 수 있으므로 몇 초 동안 생존 할 수 있습니다. 싸움에서 이기기에 충분합니다.


옛 친구가되어서 최고의 경험을 얻기 위해 약간의 손길을 뻗칠 것을 기대하십시오. 고맙게도, 우리는 X-Wing과 TIE Fighter에 대한 초보자 안내서를 가지고있어 잠재적 인 문제에서 당신을 구해야합니다.


태양 제국의 죄 : 반란.


솔라 제국의 죄 : 반란은 적절한 단일 플레이어 캠페인이 아니더라도 최고의 3D 실시간 전략과 최고의 4X 타이틀 만 제공하는 제국 건물을 성공적으로 조화롭게 관리하는 게임입니다.


사용자가 정의한 별 네트워크를 통해 진행되는 플레이어는 조선소, 연구 전초 기지, 추출기 및 방위 시스템을 갖춘 행성의 중력 우물 주위에서 제국을 단조하기 시작하고 프리깃, 코벳, 순양함 및 주요 함선을 결합하여 함대를 모으고 이웃 시스템을 정복하십시오.


솔라 제국의 죄악의 초기 버전에서, 정복은 소유 한 모든 배의 함선 주위에 거대한 상자를 끌고 적의 시스템쪽으로 향하게하여 옛날 사람들이 승리 할 수있게 해주는 옛날 방식의 RTS 방식에서 크게 성취되었습니다 그 날. 그러나 2012 년 반란군의 일환으로 이전의 확장 및 연구 및 직업 승리에서 외교적 승리가 도입됨에 따라 - 초 방어적인 스타베이스 구조에 많이 필요한 카운터 인 데스티 스타 (Death Star)와 같은 타이탄 함선은 물론 - 교착 상태 종종 게임을 피터가 빠지게 만들 가능성이있는 전략은 잠재적으로 승리하는 전략으로 추구 될 수 있습니다.


스타 워즈 나 배틀 스타 갤럭 티카의 환상을 펼칠 수있는 개조를 잊지 마세요.


그것은 우리의 것이지만, 우리는 당신의 생각을 알고 싶습니다. 기억하십시오 : 코멘트에서, 모두는 당신이 비명을들을 수 있습니다.


이브 온라인.


별 충돌.


스타 트랙 온라인.


TIE 파이터.


Kerbal 우주 프로그램.


어 - 콴 마스터스.


오리온의 주인.


매스 이펙트 2.


먼 세계 우주.


FTL : 빛보다 빠릅니다.


태양 제국의 죄 : 반란.


Homeworld Remastered Collection.


이브 발키리.


Star Control 2가 Ur-Quan 마스터라고 일컬음을 확인하기 위해이 기사를 확인했습니다. 실망하지 않았다! 이 목록에서도 잘 볼 수있는 게임 중 하나는 Oolite입니다. 원래는 원래 Elite의 수정 가능한 후속 버전입니다.


SC2 - 아직도 최고 중 하나입니다.


나는 상상한다, "자기에주의하십시오 : 실제로 그것을보기 전에"가장 좋은 "범주에 무엇인가 넣지 마십시오.


Homeworld는 실제로 있어야합니다.


독립 전쟁 2, 거기에 있어야합니다.


ELITE (시리즈와 장르 가부장으로서) 자체가 있어야합니다 (어디에서 E : D가 끝날지 결코 알지 못합니다 - X : R이 어디에서 끝났는지를 빈에서 확인하십시오).


존재하지 않는 스타 시민 대신에 날개 사령관과 똑같은 추리.


당신이 매스 이펙트 시리즈 (대기와 우주를 위해)를 놓는 것이 좋다.


모든 목록에 소아가 있어야합니다.


Freespace 2와 동의하십시오 (그리고 오픈 소스 후속 조치).


프리랜서도 꽤 좋았습니다. 마우스로 우주 일을 한 첫 번째!


독립 전쟁 2.


그 게임은 특별한 것이었다.


Battlezone에 무슨 일이 일어 났습니까?


이제 단 하나의 질문 만 남았습니다 : 어디에서 FREELANCER !?


ME2를 제거하고 그것을 넣으십시오. ME2가이 목록에 속하지 않는다는 것을 알 수 있습니다. 나쁜 게임이기 때문에 (그것이 아니기 때문에)가 아니라, 올바른 장르가 아닙니다.


그것은 하나의 장르의 목록이 아닙니다. 우주 심 (sim), MMO, 4X 게임, RTS 게임, 심지어 경영진도 있습니다. 왜 RPG가 아닌가? 우리는 대부분의 목록을 20 개로 확장 했으므로이 목록에서 동일한 작업을 수행 할 수 있습니다. 아마 프리랜서를 추가 할 것입니다.


견고한 게임이지만, 초점은 "공간"에 관한 것이 아닙니다.


지구를 제외한 어느 곳에서나 일어나는 게임에 문을 열면 Star Wars : Old Republic의 기사단 같은 게임이 있습니다. 그것은 당신이 그들 사이를 여행하는 몇몇 행성에서 일어나는 환상적인 게임입니다. 또는 예를 들어 화성의 꿈 (Ultima 시리즈). 그 게임은 화성에서 일어난다. 그러나 다시, 나는이 카테고리에 속한다고 생각할만한 것이 아니다.


RPG, 어드벤처 게임, 심지어는 "공간"에서 일어나는 1 인칭 슈팅 게임의 예가 많이 있습니다. 홍수 게이트를 열었다면 여기에 나열된 게임보다 훨씬 앞서이 목록에 포함될 수 있어야합니다. 그러나, 그 게임에 초점을 너무 많은 "공간"되지 않습니다.


그렇다면 어쩌면 나는 틀 렸습니다. 그것은 확실히 가능성입니다.


솔라 제국의 죄는 위대합니다. RTS에 능숙했으면 좋겠어요.


자유 공간 2는 경건합니다.


우주 여행에 관한 게임을 가지고 있으며 Starflight를 포함하지 않았습니다! SMH! 이 게임은 현대적인 개조가 절대적으로 필요합니다.


사랑한 Starflight. Rebel Galaxy는 매우 비슷한 느낌을줍니다.


네. pcgamesn은 단지 똑같고 지루한 이야기를 반복적으로 재활용합니까? 아니면 새로운 댓글이 추가 될 때마다이 사이트가 '새로운 / 최근'으로 somethinhg를 홍보합니까? 왜냐하면 그것은 새로운 뉴스 가치있는 기사를 이상적으로 제공하지 않기 때문입니다.


Nexus : Jupiter Incident는 최고의 RTS 게임 중 하나입니다. 결코 최고의 RTS 게임이 될 수는 없습니다.


이것이 "최고의"우주 게임 일 때 꽤 슬프다. 좋은 MMO 게임을 찾기가 더 어려워졌습니다. 현재 스타 트렉 (Star Trek)은 완전한 MMO 인 유일한 사람입니다.


이것은 매우 멋진 목록이지만, "X"시리즈가 그리워요. X2와 X3는 지금까지 만들어진 최고의 우주 시뮬레이션 중 일부였습니다. 여기에 포함시켜야합니다.


우주 레인저스와 X 시리즈는 어디 있습니까? Star Conflict와 EVE Valkyrie는이 목록에 없습니다.


죽은 공간? 외계인 격리?


어때요? 전체 Egosoft X2 / X3 시리즈는 어떻습니까? 이런, 우주에 들어가기를 원한다면 그것은 목록에 있어야합니다.


스타 트렉 온라인 (Star Trek Online)은 "오, 우리는 사소한 불일치가있었습니다. 한시간 동안 마라톤을 피하고 전투를 벌일 것"


전투가 끝이없는 것처럼 보일 때가 많아서 지루하고 게임을 종료했을 때가 많았습니다.


나는 깔끔한 내용과 ST 배우의 목소리 연기 (대다수는 방향이 전혀없는 매우 납작하게 전달 된 것)가 많았 기 때문에 일반 비디오 게임처럼 재생할 수 있다는 것을 알았지 만 재생 가능한 MMO로는 새로운 이야기 내용이있을 때를 제외하고는 다시 돌아올 수 없습니다.


빛나는 임무는 첫 번째 또는 두 번째로 좋지만 그런 다음 동일한 NPC 대화를 계속 반복하여 듣고 있습니다.


인구 밀집 지역에서는 거의 항상 천박하고 변태적 인 말투로 가득 찼으며 성서 구절을 모두 대문자로 표기하기 때문에 공개 채팅을 사용 중지해야합니다. 롤.


클럽은 2 년 정도 지나면 항상 비어 있습니다.


Anachronox는 누구도 Anachronox를 기억하지 않습니다. 진정한 우주 모험처럼 느껴지 던 Mass Effect 외 게임.


15-best-pc-space-games에 관한 기사에서 EVE와 관련된 가장 오른쪽 열의 모든 것이 왜 존재합니까? CCP가 보조금을받는 pcgamesn 사람들입니까?


아니요, 모든 기사에는 관련 게임이 있고 맨 오른쪽 열에있는 항목은 관련되어 있습니다. Eve는 좋은 우주 게임이기 때문에 여기에서 선택되었습니다. 어떤 이유에서든 목록에서 제거 될 것 같지 않습니다. 흥미로운 내용이 있습니다.


Avorion, Emperion, Space Engineers 또는 X3에 대한 언급이 없습니다. Dissapoint.


프리랜서가 아직 실종 상태이고, 나는 그 게임을 너무 좋아했다. 그러나 나는 어디에서나 그것을 팔 수있는 것을 발견하지 못했기 때문에 목록에서 벗어나기에 충분하다고 생각한다.


X3 Albion Prelude가없는 이유는 2011 년부터 최고의 우주선 전투 시뮬레이터라고 생각합니다. 이 게임의 많은 것들 (예를 들어 우주선)이 전날 온라인으로 촬영되었습니다.


뭔가가 있다면, Imperium Galactica I 또는 II는 최고의 우주 게임과 함께 언급 될 가치가 있으며, 여기에 나와 있지 않다는 것이 슬프다.


그러나 IG 게임은 적어도 PC에서는 사용할 수 없습니다. Homeworld, TIE Fighter 등과 함께 목록을 만들었습니까?


만약 여러분이 보통의 '레이저로 우주선을 날려 버리는 것'과 다른 것을 시도하고 싶다면 SpaceStation 13을 시험해 볼 수도 있습니다. 10 살이지만 이번 주에만 발견했습니다. 그것은 좀비 믹스의 이상한 혼합을 생각 나게합니다. , 드워프 요새 / Gnomoria 그리고 나는 그 밖에 무엇이 있는지 모른다.


다른 곳에서 경험을 쌓기 위해 의존하는 이상한 샌드 박스 경험 중 하나입니다. 그러나 정말로 이상한 약간의 재료는 내려갈 수있다, 매우 재미있는!


당신은 Homeworld를 잊었습니다. 아아.


내가 아는 한, IG 게임은 주로 PC에서 출시되었습니다. 나는 99 년에 PC 잡지를 가지고 첫 번째 것을 얻었고 IG II는 내가 실제로 샀던 첫 번째 게임이었다 .. 그들에게 시도해라 :)


BDcraft는 멋지다.


x : 낙태와 고향이 없습니까?


귀하의 목록은 유효하지 않습니다 /


이 목록에는 좋은 게임이 많이 있지만 내 개인적으로 좋아하는 게임은 Escape Velocity가되어야합니다. Nova. 그런 위대한 게임. 그 시대를 앞서가는 길.


이봐 요, 당신이 Hal 9000과 같이 PcGamer에 글을 올린 사람과 같은 사람인지는 모르겠지만, 그렇다면 나는 D & amp; D 소드 코스트의 전설이 똥이 될 것이라고 당신과 논쟁 한 사람입니다. 그것. 나는 당신의 프로파일을 찾을 수 없으므로 이것이 내가 가진 전부입니다. 나는 게임이 풀려났다면 좋았을 텐데 사과할만한 사람이 될 것이라고 말했다. NWN에 영적으로 후계자가 된 것 같습니다. 내 말대로, 사과드립니다. 당신은 옳았고 나는 틀렸고 지금은 좋은 D & amp; D rpg가 있기 때문에 기쁩니다. 너 낙천적 이네. 조심해. 내 이메일은 보호 받고 싶다면 :)


좋은 제스처. 그러나 귀하의 초기 평가는 정확했습니다. 소드 코스트 전설은 절대 쓰레기입니다.


이 목록은 똥이다. Privateer는 어디에 있습니까? Wing Commander 시리즈는 어디에 있습니까?


우주 엔지니어를 어딘가에 추가하십시오.


William Wallace : Freeeelancer의 불후의 말에서.


아니요, 하지만 진지하게, 프리랜서는 고전이었습니다! 은하계의 무역과 정치 (예 : EVE) 또는 방대하고 복잡하고 개방적 인 우주 (X 시리즈 에서처럼)의 미궁을 시뮬레이션하는 대신 Freelancer는 재미 있고 접근 가능한 샌드 박스 라이트 경험을 만들었습니다. IMO는 '톱 스페이스 게임'목록을 작성해야합니다.


그 외에도 목록의 다른 항목에는 문제가 없습니다. '우주 게임'이라는 제목에 대한 광범위한 해석을 보게되어 기쁩니다.


Spaceforce Rogue Universe가이리스트에 있어야합니다 : - /


또한 Starsector, It 's Mount & Blade가 우주에 있습니다.


나는 바빌론 5와 같은 서사적 인 이야기를 가지고있을 게임을 찾으려고 노력하고 있지만 그것은 희망이없는 것 같습니다. Kotors와 Mass Effect는 어느 정도 학위를 받았지만 더 많은 공간을 확보하고 싶습니다. 4X는 일반적으로 다른 우주 게임에 대해 이야기 할 이야기가 없기 때문에 일반적으로 grindy rinse와 repeat games로 바뀌 었습니다.


적어도 Syfy의 Expanse는 지금까지 제공하는 것 같습니다.


18 명의 비평가가 17 개의 질문에 답변했습니다.


소매업 자나 출판사에 대한 기사의 링크를 클릭하면 더 작은 수수료를받을 수 있습니다. 정보를 사용하고 저장하는 방법에 대한 자세한 내용은 개인 정보 취급 방침에 나와 있습니다.


PC에서 최고의 전략 게임.


최고의 PC 전략 게임은 무엇입니까? 장르는 1938 년에 Winston Churchill이 프랑스 비행기 창을 내다 보았을 때 "이봐, 이게 정말 멋진 비디오 게임이 될거야."


Since then, there have been about a hundred million different strategy games, simulating about as many different kinds of fighting as we humans have had reasons to fight one another. From the all-encompassing broad strokes of the Civilization series to the individually rendered blades of the Total War games, and the unflinchingly realistic depictions of Europa Universalis, not to forget the far-flung fantasy tech of StarCraft – the genre is as diverse as they come.


World domination starts with knowing the latest about PC games, and where better to take your first step than the PCGamesN homepage?


But which are the absolute top strategy games on PC? Which are the best strategy games on Steam? Well, just drag a selection box over our bodies and right-click on the horizon, and we'll all be on our way to finding out.


Total War: Warhammer 2.


With Total War: Warhammer, the iconic strategy series dipped an experimental toe into fantasy. The joyous fun of dragons and magic (not to mention a popular licence) made for mass appeal and record sales, but Creative Assembly didn’t forget how to make a good strategy game. The character of Warhammer’s factions was channelled into engaging campaign mechanics that varied for the first time, encouraging replayability, and unit rosters that enabled a better Lord of the Rings battle simulator than any other game out there.


All of that is even more true in the sequel and sees CA go even bigger, making it one of the best strategy games in recent years. Again though, this ambition is tempered with craft: the new Vortex victory condition may seem like fantastical indulgence, but it serves the game by keeping the pressure up right to the end, when you would previously be cruising to an easy win. The factions are more characterful than ever, yet the vanilla-flavoured High Elves are a common sense presence amid all the bombast. So do not be fooled by the dragons and dinos - this is the best Total War has been by the old, analytical metrics, as well as the flashy new fun ones.


Civilization VI.


If Civ V was the most streamlined the series had ever been, Civ VI is the most celebratory - a 25th anniversary iteration that sheds the sterility of previous entries in favour of a stirring soundtrack and brave new (cartoonish) look. It finds Firaxis remembering that the power of a 4X game lies as much in its atmosphere as its systems.


It’s testament to the attentiveness of Sid Meier and his studio, however, that they haven’t neglected those systems either. Civilization VI has exhumed several of the best additions from its predecessor’s Community Balance Patch, while pushing onwards and upwards with some offbeat new ideas – builders that expire after three turns, for instance, and cities that spread across several tiles.


Isn’t that what Civ is all about? Pushing onwards and upwards, reaching for the stars? Firaxis will surely continue to do just that, building on these strong foundations with balance patches and expansions. And players will do the same as they conceive game-changing Civ IV mods. But even the game that exists now is a classic Civ. It’s not only a wonderfully colourful introductory experience, but also an intriguing twist on some of the series’ most deeply rooted mechanics that’ll keep veterans coming back for one more turn.


오프 월드 무역 회사.


Offworld Trading Company (OTC) is right at the other end of the strategy spectrum from Civilization IV, though both were designed by Soren Johnson. While Civ spans the history and some of the future of humanity, chronicling the progress of mankind, OTC is all about making a fortune by exploiting our little red neighbour, Mars.


It’s an RTS without micro-management, and in which victory isn’t achieved through throwing tanks at enemies or demolishing their bases. Instead, your weapons are resources and cash, which you’ll use to manipulate the marketplace not just to simply get rich, but to completely screw over your competitors. That’s if you’ve not made a temporary alliance with one of your rivals, of course – though you might end up closing deals with one hand while holding a dagger in the other.


You might not expect an economic strategy game to be very aggressive, but OTC encourages you to be just as hostile as a warmonger. When you’re eyeing up the menus and planning what to build next, what to sell, if it’s time to start a hostile takeover of another company, it’s easily as thrilling as when you’re sending infantry across artillery-pummelled fields or launching sneak air attacks against an enemy stronghold in Company of Heroes or StarCraft II.


And remember Baba Yetu? Probably the greatest piece of music composed for a videogame? Well its composer, Christopher Tin, created the soundtrack for OTC. And yes, it’s really good.


Stellaris, Paradox’s 4X grand strategy hybrid, makes space surprising again thanks to event chains that are, at first, evocative of Crusader Kings II, but end up going much further. Expect mutant uprisings, robotic rebellions, and the discovery of alien texts that make your citizens question their place in the galaxy.


It’s not just a 4X game; it’s a galactic roleplaying game and empire sim, bestowing a vast array of options upon players, allowing them to create unique, eccentric space-faring species. You can play as a fundamentalist society built on the backs of slaves, or hyper-intelligent lizards that rely on robots whether they are fighting or farming. The robust species creator and multitude of meaningful decisions mean that you can create almost any aliens you can imagine.


And underpinning all of that is the game’s focus on exploration. While most space 4X games stick with one method of interstellar travel, Stellaris gives you three to choose from, each with their own strengths and counters. In one game, the galaxy might be a network of hyperlanes, but in the next, you might find yourself building wormhole stations and blinking across the galaxy.


Stellaris multiplayer isn’t to be overlooked either, transforming decent human beings into Machiavellian alien tyrants at the drop of a hat.


Ashes of the Singularity.


Ashes of the Singularity wears its Supreme Commander (seen elsewhere on this list) and Total Annihilation influences on its sleeve. It comes complete with a camera view that can zoom all the way out – to the point where you’re ordering micro machines around a grid – before zipping all way in, so that you’re so close to the action you can almost feel the grinding of a Hades aircraft’s gears. The UI is missing a strategic zoom, but hitting space brings up a strategic map overview, which does the same job and doesn’t take too much getting used to.


Ashes also operates a familiar streaming economy to Supreme Commander, whereby you build extractors to obtain resources from the land. But it strays from that game’s escalating tier system, instead at times echoing Company of Heroes in the way it requires you to continually hunt down resource points. Metal and radioactives are the game’s primary resources, and regions will typically house one or the other, whereas Turinium and Quanta make up the rest – the former used to boost intelligence and achieve critical mass, the latter needed to boost unit output – thus much of your strategy hinges on your ability to manage all resources simultaneously.


Large-scale armies, of course, make for large-scale battles, which is where Ashes of the Singularity shines. Air units provide radar and visual coverage, and can bomb targets. Whereas ground units are comprised of anything from small frigates, around 50m in length, to humongous, kilometer-long Dreadnoughts. These are your best form of offence as, besides their size, they employ a veterancy feature that lets them gain experience with each passing battle. And best of all, they can be grouped together into meta units, intelligently working and moving as one.


XCOM 2 is one of the all time greats of the tactics genre. Already. It takes the best bits from the series so far – the savage struggle, the ragtag group of heroes, the devious aliens, the tight tactical battles – and throws improvement after improvement on top.


Once again, you’re sending up to six soldiers into the breach, but this time as a group of struggling survivors fighting against a tyrannical alien regime. It’s all guerilla tactics, covert missions, and dissidence. You need to learn to make sacrifices, leaving men and women behind so you can save the rest, and you need to learn to swallow loss and failure.


The battles are challenging and varied, full of horrific adversaries with tricky, surprising abilities, but the biggest changes are found at the strategic layer. You’ll travel all over the world, setting up cells, infiltrating black sites, hunting for more resources so you can field more powerful weapons and tools – it’s compelling, rather than an afterthought.


And XCOM 2 mods are already great. You can download a corgi gun. A corgi gun.


더 원해? Here's our XCOM 2 review.


Total War: Shogun 2.


Total War's second trip to Japan, the sequel to the very first Total War, is the greatest game in the series. Yes, better than the beloved original Rome or the ambitious and very pretty Attila. It’s a more thoughtful and scaled back Total War, in contrast to its massive, very flawed predecessor, Empire.


Lessons had obviously been learned from the more focused Napoleon: Total War. Shogun II’s map is diverse and full of interesting tactical problems due to the prevalence of mountains, but it’s also small, by Total War standards, and more manageable. This is very, very good, because it means one important thing: more battles!


Total War: Shogun II is undoubtedly the prettiest game in the series to boot. Its newer siblings might be younger and firmer, but Shogun’s got a style they could only dream about, where battles are peppered with floating cherry blossoms and individual warriors duke it out in tense duels.


There's a lot to recommend beyond the base game, too. Check our guides to the best Shogun II mods, Shogun II DLC, and Shogun II user-created maps. The excellent Fall of the Samurai expansion is also a must, particularly if you want to see gunpowder warfare done right, or at least better than in Empire.


Homeworld: Deserts of Kharak.


With Homeworld: Deserts of Kharak, Blackbird Interactive have done the seemingly impossible: transpose the elegant, minimalist space wars of the original Homeworld games to a single planet. Somehow it works. Really well.


It’s a journey, across a never-ending desert, on a mission to save a civilisation. Each battle is connected to the last as well as the ones yet to be played. Every unit that survives will live to fight another day in another mission in a persistent war for survival.


Kharak itself, despite just being one giant desert, is a fantastic planet-sized battlefield. The addition of terrain and elevation replicates the three-dimensional battles of the previous games, with the sand dunes providing cover, hiding spots, and high ground from where you can unleash devastating attacks.


Like its predecessors, Deserts of Kharak is also blessed with some of the best art design you could hope to find in an RTS, accompanied by incredible sound design, and a genuinely interesting narrative.


Cities: Skylines.


Not since SimCity 4 has there been a city-builder of such great quality. Colossal Order had made a name for itself through the Cities in Motion series, which simulated city transport networks, but skylines is much more ambitious – a full-featured, highly moddable city management game. And what a game. Huge, in size and scope, detailed and logical, Cities: Skylines manages to almost make us forget about 2013's disappointing SimCity.


On the day it launched, it was already an impressive game, but with time it's proven to be something even better: a playground for modders. In stark comparison with EA's attitude towards SimCity, Colossal Order smartly opened their game up to the masses, allowing modders to fiddle with all manner of things, from in-game buildings and roads to entirely new assets and tools.


The base game should keep most avid city planners happy, but Skylines' expansions are more than worth a look as well. They expand the commercial aspect of your cities, adding in a whole lot of leisure, as well as a game-changing day and night cycle. More than just an aesthetic touch, it gives you much finer control over your city, letting you plan city services like garbage disposal, public transport, and police patrols around the time of day. For instance, the roads are quieter late at night, making it easier for the garbage trucks to make their stops.


With the diligent modding community still very much active, Skylines promises to only get bigger. Take a look at our list of the best Cities: Skylines mods.


Endless Legend.


Whenever Endless Legend comes up in conversation, it's hard not to gush about it, which is what we're about to do here. It easily earned itself a place as one of the best games of 2014.


It’s a 4X game that blends fantasy and science fiction seamlessly, throwing stranded spacemen against magical dragon people in absolutely the most striking hex-based world. Diverse, gorgeous, it looks almost tangible, like you could reach out and pick up one of the elaborate cities and cradle it in your hands. "Don't worry, citizens. We won't let the horrible man-eating insects devour you and your families."


What makes it most notable are the fascinating factions that vie for dominance over the pretty but slightly apocalyptic world, each blessed with unique and interesting mechanics that set them apart and inform how they're played. You’ve got the horrible aforementioned flesh-eating insect race, the Necrophage, for instance, who are so foul they can’t make alliances with other factions, forcing them to always be the opposition. And there’s the bizarre Cultists, a faction of peculiar zealots that can only construct one city, and must rely on swallowing up other factions if they want to expand.


It loses steam a bit when it gets to the end game, but remains fun and the journey to that point is rich in interesting strategic and tactical decisions. Surprisingly, it’s also blessed with a strong narrative that lends the game a tangible sense of place. Every faction has a unique set of story quests that will inform a lot of your decisions without backing you into a corner, and there's an abundance of side-quests and stories that makes it feel like you're managing a world where a roleplaying adventure is taking place.


Crusader Kings II.


Crusader Kings II is a murderous bastard of a grand-strategy game. You play a medieval ruler trying to gain more power, influence, and territory in a historically authentic medieval Europe. It's a game of intrigue, war, politics, and religion, played out on a stunning, detailed map of the known world and in countless, complex menus. Really, though, it's about people: your dynasty, your vassals, your lovers, enemies, and family members.


It’s this personal element that makes Crusader Kings II so compelling. You're in charge of a family, not an abstract nation. You will marry and have kids, you’ll die, and then your heir will take over and the whole thing begins again. In between all this, you can use intrigue or brute force to increase your holdings, but the key is that you develop a real personal connection with your characters, your avatar. You will mourn their death and you’ll cheer their every triumph.


You'll want to make a lot of friends, and then betray them all, the fools.


Usurp thrones, create politically advantageous marriages, murder your wife, and if it all gets too much for you, there's always the occasional jousting tournament or day of hunting to keep you in good spirits. As long as they don't kill you.


Warhammer 40,000: Dawn of War.


Playing Dawn of War now is fascinating. In many ways, it feels like a very traditional RTS, with lots of base building, turtling, and resource management. But it’s also a precursor to the likes of Company of Heroes. We see Relic starting to experiment with morale, cover, squads, and drastically different factions.


There's an intensity underpinning the whole game. It’s all about pushing forward, then capturing and holding territory. And all the time, resources become more fleeting, as generators and the like decay. But the war machine constantly needs to be fed.


Expansions fleshed the game out, introducing more factions built around unique mechanics. There’s the sneaky Eldar, waaargh-hungry Orks, the massive Imperial Guard – each faction offeres different ways to play the game. By the end there are nine in total.


Dawn of War II ended up changing just about everything, making battles smaller and focusing on tactics over strategy. It was still great, but the move away from the traditions of the genre made it lose some of its magic.


StarCraft II.


StarCraft II is a sci-fi strategy game about armoured cowboys versus xenomorphic aliens and space elves. It’s a classic base-building RTS where you gather resources, build armies, and kill your enemy before they kill you with quick decisions and even quicker mouse clicks.


Multiplayer is a huge part of Starcraft II. Your enemies will be human; they will be able to click faster than you, issue orders quicker than you. You will probably lose a lot, but you will get better the more you play, and there is a small but dedicated competitive player-base to compete against at the esports level.


The single-player is also interesting - Blizzard have combined frantic action with an RPG-like backdrop as you follow the exploits of Terran mercenary Jim Raynor. You will fight through a series of missions, many of which will have unique objectives – like trying to harvest resources on a map that periodically fills up with lava, or defending against waves upon waves of Zerg for a set period of time. In between missions you’ll explore an RPG-ish hub, where you can talk to people, research new techs, and decide where your next destination will be. Story is hard to do in RTS, and many resign themselves to cutscenes or in-mission dialogue, but StarCraft II actually makes you interact with the world outside combat, and so it’s a more interactive story.


2015 saw the game conclude with the launch of Legacy of the Void, one of our best games of 2015, so if you want the whole experience, you'll be wanting to get all three entries in the series.


Company of Heroes 2: Ardennes Assault.


Company of Heroes 2 was great but it didn't quite match the magic of its predecessor. Then Ardennes Assault came along. The US forces and German Oberkommando are fighting over control of the Ardennes, in a campaign inspired by The Battle of the Bulge. What sets it apart from both Company of Heroes and the sequel is the non-linear campaign that plays out across a strategic meta map. The Germans are dynamic, being reinforced by retreating forces, changing the challenges posed by both story missions and the dynamic skirmishes.


A single battle can be replayed many times with each fight offering new obstacles.


While the campaign is only played from the American point of view, the US forces are split into three companies, all with unique specialties covering air, support, and mechanised roles. These companies all have special officer abilities and upgrade trees, and any can be used to tackle a mission. Even if you focus on one, the other two will still be on the map, and can provide assistance by blocking the enemy retreat out of a captured province.


This is the first time the battles in Company of Heroes have had real weight. Previously, winning was all that mattered. Finish the mission and you move on to the next one, starting fresh. Ardennes Assault is a persistent campaign, though, and losses in battle can bring down a company's veterancy and manpower. There's even a risk of it being wiped out entirely, leaving the other two companies to face the Germans alone.


Sins of a Solar Empire: Rebellion.


Sins of a Solar Empire cares more about action and titanic battles than most empire-building games do. Sure, you have planets you can colonise, industry and trade you can develop, but when it comes down to it, there’s always groups of ships throwing bullets, lasers, and missiles at each other in the never-ending struggle for dominance.


It’s challenging even against the AI. There are three races, each with their own identity, ships, and technology. There are always neutral forces that will make early expansion slow, and there’s even a ‘Pirate’ faction that you can bribe to attack your neighbour, which always seems like a great idea until they’re paid even more money to attack you instead. There is a pretty involved diplomacy element as well, beyond the usual trade agreements and non-aggression pacts. Other factions can give you missions, like passing them resources or attacking another player, and you can do the same to them.


There’s a lot of movement in a typical Sins game: your scouts will be zipping from planet to planet in search for new worlds to exploit. Your trade fleets will be moving goods from place to place, keeping the wheels of economy turning, and your mighty battle fleets will be darting from one crisis to the next, because if it’s not pirates at your door then it’s another faction coming to claim what’s yours.


There’s no single-player campaign per se: you simply play an infinite number of skirmish battles against the AI using a wide range of map set-ups, each with it’s own quirks and strategy. You can also create your own using the impressive map-making tools, and of course you can take the game online and play against real people.


Supreme Commander.


Supreme Commander was the game that broke PCs, such were the demands it placed on processors. This future war robo-RTS simplifies resource management and focuses more on creating the perfect war machine. You start off with a single irreplaceable command unit, and from there you build factories that will churn out units to wage war on your enemies.


It’s the sheer scale that does it – years later, Supreme Commander doesn’t so much break PCs anymore as it breaks minds. A player’s army can potentially reach up to 1,000 units separated out into land, sea, and air. You have to orchestrate a careful ballet of production, movement and attack, grinding down your opponent while keeping your command unit safe, and your factories powered and supplied so that they can create more machines of death. It’s brilliant and mind-boggling.


This was one of the few games to officially support dual monitors, which means you can have a zoomable map up on the second screen. It’s a godsend, as it allows you to keep an eye on the big picture a lot easier. Few games are blessed with the same scale as Supreme Commander, and when you take the war online that’s where the real challenge begins. Titles like StarCraft demand quick thinking and quicker reactions, but they only deal with a couple of dozen units at most. Supreme Commander demands all of that, and deals in the thousands.


That's it, the best PC strategy games out there. But we almost certainly missed some of your favourites, so let us know in the comments.


Civilization VI.


Crusader Kings II.


Starcraft 2: Wings of Liberty.


Warhammer 40K: Dawn of War.


Total War: Shogun II.


Company of Heroes 2 - Ardennes Assault.


Sins of a Solar Empire: Rebellion.


Supreme Commander.


Homeworld: Deserts of Kharak.


Endless Legend.


오프 월드 무역 회사.


Ashes of the Singularity.


Cities: Skylines.


Command and Conquer helped create the modern strategy game, I would say that makes the game relevant, and should have a spot on this list.


I think the list is more "What is the most fun right now.", they say "Here are the 15 best strategy games that I think you should all play right now." I love command and conquer but I don't think it has aged as well as some other titles.


Nothing wrong with lists of the most important titles, I just don't think this is that kind of list.


He is right, you know. The title of the article says "The best strategy games on PC" so i think C&C quialifies. Certainly not all of them are great and some have dated gfx and gameplay but the one i would definitely put on this list, and the best in the series, is C&C 3. Great gfx, gameplay, 3 playable factions, awesome superweapons and ALIENS that invade teh Earth. What more could you want in a sci-fi RTS?


Nope Dune brought it to life but the real player in land based rts was total anhilation, wich set a milestone wich games based on till this day.


There were these games called Dune 2 and Warcraft, young fella. But keep spewing garbage, it's what you do best.


Although, Dune came before C&C.


No love at all for any Commander and Conquer games makes me sad. but I can understand why. It is a series that hasn't really been relevant since Red Alert 2, and some would say Tiberian Sun was the last great C&C. Also some might say that the strategy is thinly veiled as you can just churn out masses of units and steam-roll the enemy for the most part. Lacks the nuance of Starcraft.


Joe tried to add a C&C game. Can't remember which, I think it may have been Red Alert 2. Or maybe it was whatever was the most recent. I vetoed it for the reasons you list, and because we already had RTS games well-represented here.


I loved C&C when the series was young, but it just failed to grow. It loved its own campiness too much, the designs got more and more over the top, and yeah, that core game didn't really get more interesting. SupCom ate its lunch from the visual spectacle standpoint, and it really wasn't a good enough RTS to stand alongside any of its contemporaries.


i been playing rts games for a long time to not have WC3+exp nor ANY command and conquer games is a massive slight to rts hell they didnt eve mention dune between dune and c&c thats the heart of rts. now to be fair the last goood c&c game was c&c 3 tibrium wars as much as i love geerals i still have to say c&c 3 was my fav but its such a hard choice i was i could say there where both the best.


No love for Homeworld(s), GalCiv or Masters of Orion?


Homeworld redefined RTS for 3D space and the GalCiv games are solid, worthy 4X.


Haven't played a MoO since MoO 3 though. That was dense as **** to get into…


For me, the series peaked at C&C: Generals. They moved away from the kitsch videos (which I did love in the original games but the sheen wore off when they started spending so much on producing B-movie cutscenes) and simply created a fun, explosive RTS.


I'm hoping the C&C Victory Studios are working on taps into the Generals style of game.


Satiellite Riegn sould be in here.


Does Armello count? 아니? I'm terrible at this, as I have been with every other list.


I'm not so good at strategy, really. Glad those games exist though as it can be a joy to watch someone play them, and sometimes you have to have a mind like steel tacks to outwit the AI or whomever you're playing against. And when such a person is a good winner/loser on top of that? Well, you're probably looking at quite the admirable human being.


I never could get anywhere beyond the likes of Shining Force, FEDA, and Vandal Hearts. Or was it Vagrant Story? I always get those two confused. No, pretty sure it was Vandal Hearts. Terrible at Disgaea, though, but I find it so engaging as I'm fond of NIS's sense of humour. The only developer to have made a visual novel that I not only completed, but played more than once.


If you've not heard of it, look up Disgaea Infinite. It's a PSP game, but you people seem too civilised to go for all that 'console peasant' brainrot. Good for you!


Ah, Shining Force. It had an armadillo in steampunk powered armour. Unforgettable. We need a Shining Force remake that's actually good, so I can vote that in for one of these articles. Though it might not end up on PC, so I'd probably fail at the whole concept of these lists all over again.


It's almost like someone seen me talk about this.


We aim to please.


I can jibe with this list.


Personally I'd remove World in Conflict and replace it with Dawn of War 2. Because for me, WiC is better covered by Airland Battle if we're talking cold-war RTS, and DoW2 is probably the RTS I've played most of over the years. Probably the first RTS to REALLY suck me into playing online.


With regards to Supreme Commander, it still has an active community given that Forged Alliance Forever dropped a few months ago. Probably more active than SupCom 2. And all in all, it's still conducive to some epic large scale battles. I'd recommned Gyle's casts if you want to check it out:


i must say that even though this is an "old post"


there is 1 game i miss on the list..


one of the very first RTS games, along with C&C that defined RTS games.


even though games like Dune 1 came back in 1992.


i would trade WiC for total anihilation or the original C&C :D.


but thats just me.. im old enough to remember the good old games.


to bad the newer computers are to "heavy" to play the old classics.


I miss Stronghold: Crusader from this list :( With it's HD remake it's playable and Crusader 2 is about to release in 3 weeks time. It's meant to stay true to the original.


Either way, the first one should've made it to the top 20 list.


This is a great list:


I would personally add, Command & Conquer: Tiberian Sun, Homeworld and these days I'd rather have Rome 2 or Attila over Shogun.


Regarding Empire at War, I recall the reviews of the time giving me the impression that the ground battles were pretty terrible. Can I assume from its entry here that they're not as bad as I thought? I've not played a decent strategic Star Wars game since Supremacy so my interest is piqued.


The ground battles arn't great, although I personally feel the more scripted engagements in the single-player are alright. Considering Supremacy/Rebellion didn't even have ground battles though, it's a step up from that.


If you liked Supremecy, you should like this. It may not be the best RTS ever as far as mechanics and design (again, re ground battles), but it's a pretty kick-ass star wars game. You get to summon in Star Destroyers and see them blast away, the expansion adds in the SSDs, you can build and use Death Stars. it's an experience, and not one to sniff at. That's why I included it, anyway.


I never would have thought about saying this 6 months ago, but Rome II has been polished up so well its better than Shogun for combat and depth. But the Shogun era is much more fun just to bask in.


It deserves a revisit.


One of my personal favorite strategy game is Lord of the rings: Battle for middle-earth 2 :P.


It's a shame someone hasn't updated Command & Conquer Generals: Zero Hour so that it can be played on Windows 8.1. It's a classic game, and deserves to be mentioned in this list IMO. I used to love playing the GLA and steamrolling over the Americans *evil laugh*! ("Thank you for the new shoes!" :-D )


Another game that I bought only four days ago is Rise Of Nations, and I'm really enjoying it. It's great fun to start a game with spearmen and slingshot warriors, and end up planning missions using fighter and bomber aircraft. And of course if you want to go really crazy, you can develop nukes too. Great scope for varied strategy and tactics.


Apart from those omissions I think this list is very interesting. I own 10 of the 20 games mentioned, so there are a few that I'll be checking out and possibly buying, especially if they're in a Steam sale. Thanks for updating the list!


When I was updating the list, I actually had a chat with Rob in regards to Rise of Nations, especially since there's the Extended Edition now. But having not played the new version, and since it's been many, many years since I played the original, I decided that I wasn't as comfortable adding it to the list as I was with the other new additions.


Of course, we'll no doubt be updating the list again at some point, and by then I might have had time to play the Extended Edition. So it could appear down the line.


Don't know how about you, but I have C&C Generals: Zero Hour on Origin and it works fine on Win 8.1.


No love for the Dominions series? For shame.


The fact that neither Victoria nor Hearts of Iron made the list, but CK2 and EUIV (EU being the worst of them..) did, makes me quite damned sad.


that said, for the most part it's a good list.


Wasnt World in conflicts multiplayer shut down?


Shouldnt that be stated in the "buyers guide"?


Where the f is Homeworld?


I'm really happy to see Starcraft 2 isn't on here. That boring trash killed the RTS genre. Blizzard is good at killing genres.


No Mount and Blade? 정말?


Mount & Blade: Warband is in both our top sandbox and top RPG lists.


그거 알아? I also missed the strategy part in the title, my bad.


A lot of "The Best" lately.


I feel like Dawn of War 2 should be on here as well, it was different from the original but good - well, alright, I feel like the last expansion fell flat.


Other than that, perfect list.


I also feel like SupCom should be on the list twice. Just because.


SupCom really is brilliant.


I can't say I'm a huge fan of Dawn of War 2, though. It can be fun, and the progression of your squad is neat, but as a strategy game I think it's severely lacking. We're also picking the best from franchises rather than listing the franchise or listing them separately, and I think most would agree that the original is still the best.


Me, I really loved DoW2's squad level control. It made perfect sense with the context of Space Marines. Sadly, they never got terribly creative with the level or mission design, but moving from one end of the map to the other setting up kill zones and dealing with enemy units in different ways was fun enough, almost like a RTS'y X-Com (Nu-Com). No other game has quite emulated it's style and thats a shame.


This comments section is getting confusing. I would recommend simply starting a new post come 2015 instead of continuing to update this one.


Glad to see Infested Planet make the list. It’s a pretty awesome strategy game, and very different from most other RTS's. You regularly see yourself battling back and forth with the bugs on each map, losing the advantage one minute and being pushed back, then suddenly having a breakout moment as you adapt and change to the circumstances, or pull off a risky raid that takes the pressure off your flank, or even just remember an ability you had been forgetting about until now.


There’s a heavy emphasis on on-the-fly strategy, with the battles ebbing forwards and backwards as you advance, gain ground, the aliens adapt, force you back, and you desperately try not to loose too much whilst they counter-attack and frequently circumvent your previous strategies. You can gain momentum, but so can the enemy, and the game has a lot of scope for turn-arounds from dire circumstances with the right play (which applies just as much to the enemy).


All in all, I definitely recommend it, especially if you’re looking for something a little different from the standard RTS or squad level tactical game.


I'd personally put Men of War: Assault Squad 2 on this list. Sure it's rough around the edges but it has a certain charm for a WW2 RTS I haven't felt since the late 90s/early 00s.


Has no one mentioned Age of Mythology?


I've only played two of these games: Civilization V and Age of Empires. I really liked both of them, so maybe I'll have to try these other games. What's age of mythology? Is it more like civilizations, but with added mythological creatures. That sounds like a pretty interesting game. gameofwarrealtips.


I will always maintain, that Warcraft 3 is one of the best strategy games ever made, and it does deserve a place on this list. A game that's only downfall wasn't even in the gameplay, but it was let down by the devs, who left it in the mercy of hackers. A HD remake with cheat-secure official servers would put it back on the map, even after 10+ years. Also, I agree with some of the comments here about the C&C series, my vote would go to Generals, that was a lot of fun to play, both the core game and the expansion, Zero Hour.


Home World or one of the 2 Home World sequals along with Command and Conquer or one of the 16 Comand and Conquer sequals should have a right to be on the list;)


The Emissary should be on the list to , I play it for days ( not that I recommend it ) , it's available for free ( I played it on Linux )


Check it out here stratmontclanstrategies. blogspot/


I agree on Command and conquer , spent days on it.


I can't believe this list doesn't have Warcraft III.


I would make a list as well, I can respect most. See the supreme commander as the revival of total annihilation :) the old dune and Warcraft are pas their prime but the only title I am really lacki is any title in the heroes of might and magic series?


If you haven't played it I recommend A. I. War which is absolutely the best co-op strategy game I have ever played. Nothing else even comes close.


그레이트리스트. However, Endless Legend and Homeworld would be on my list also.


There's a few games I want to comment on:


World in Conflict - multiplayer may be shut down, but its singleplayer campaign is so good that it should probably be mentioned regardless. It's one of few strategy games that I'd point to as having good singleplayer campaigns.


Warhammer 40k: Dawn of War - I think you should make this more specific and point directly at Dark Crusade. It's easily the best version of that game.


Dawn of War 2 - is underrated. The singleplayer is only fun if you enjoy clicker-RPGs like Diablo, but multiplayer is surprisingly good. Team matches in particular are very fun and different from the norm.


Best licensed strategy game - should still be Dawn of War: Dark Crusade, but Empire at War is a great second ;)


Best strategy game campaign - where is it?


I get that CoH 2: Ardennes Assault has a nice dynamic campaign, but that's all it is: interestingly dynamic. To be blunt: CoH's mission design is terrible, its storytelling is weak, it doesn't have much variety and its presentation is poor.


There are strategy games that do try to tell a story and actually manage to present it rather well and within an interestingly varied, but structured, campaign. Think of the C&C games, StarCraft 2, World in Conflict, Battle Realms, Homeworld, etc.


Strategy games may not traditionally be the best vehicles for story, but World in Conflict outshines most story-driven shooters and Battle Realms likewise trounces most fantasy RPGs. As for StarCraft 2: that presentation, that mission design, wow.


A good test for RTS games is to think how popular or enjoyable the game would be if it had basic graphics (think 1995). In some cases (like Civilization or Starcraft) it would be just as good, in other cases (like the XCOM remake) it would make it pretty obvious that they're just a basic RNG hiding behind pretty 3D models. To call that thing a strategy game is an insult to the word "strategy". At best it involves some tactics, and (given how bad the AI is) you don't even need much of that.


Look, I LOVE Sins of a Solar Empire, I do. buuut I don't think it's better than Homeworld or Galactic Civilizations 2.


What about Warcraft?


SWEAW is definitely a good one, but I didn't like the population cap on it though - especially in space skirmishes. Still, glad it's here.


Master Of Orion not in here?


FYI the concept of a war game was concieved by H. G. Wells in his 1913 guide "Little Wars" for use with toy soldiers.


I could argue that C&C isn't one of the best strategy games, not anymore: Slow gameplay, bad AI, spam to win and so on.


I also don't get it why people feel entitled to add their own favorites to other peoples lists?


I know this is an update, but don't forget XCOM now has an expansion, Enemy Within. It's a cracker, and I would recommend people get that, rather than "just" the vanilla game.


God, I was so happy it was so good. (Do you see my avatar? DO YOU?)


I do NOT recommend war game series. Horrible quality. T-55 tanks can take out M1A2's with no issue while M1A2's can sit their and shoot and do no damage, vehicle and weapon models are just bad. Game play is closer to arcade then it is strategy.


Command and Conquer: Tiberian Sun has a special place in my heart.


I think Age of Wonders III is a great game.


There are just too many unbelievably good games out there now and with XCom2 and Warhammer on the horizon, the dilemma of what to spend precious time on is only going to get worse.


I wouldnt consider the wargame series strategy games.. more like arcade RTS. Not even close to realistic.


What about Warcraft?


wargamer is one of the worst wargames out their. Unrealistic and unfair scenarios its easy to play and beat but its far from being realistic and thats what kills it.


3 reviewers answered 7 questions.


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Top 10 Space Strategy Games for PC.


There may be tons of strategy games, but very few of them take place in space. If you’re intent on looking towards the stars, here are a few games you should consider.


UPDATED: We’ve added Civilization: Beyond Earth into this list.


Set in the distant future, players will take to the stars and explore an alien planet—a new home for humanity—in Civilization: Beyond Earth. It’s one chapter of the Civilization franchise you don’t want to miss.


Original article continued.


The vastness of space has inspired countless minds to imagine worlds beyond our world, on planets like—and unlike—the one we live on, where the presence of life is in question, or imagined as something so otherworldly that they can only live in fiction and dreams.


A few few of these minds have attempted to imagine what it would be like for us to encounter beings from space—aliens, if you will, in the far-flung future of humanity when space travel is no longer a distant possibility, but an every day reality.


To that end, there are games in which players are urged to take on the roles of spacefaring humans, or those of other races who come into contact with humanity’s finest. This article serves to showcase ten of the best strategy games that tackle the subject of space either beyond our planet, or right here at home, where aliens may simply see fit to invade—just as they’ve done so in the realm of our imagination.


Civilization: Beyond Earth.


Civilization: Beyond Earth is one of the best space-themed strategy games of all time. The various factions and Affinities will ensure multiple, robust playthroughs, each presenting unique scenarios that will encourage the player to strategize in challenging new ways with each file.


Few real time strategy games contain the uniqueness offered by Homeworld. Even with gameplay that plays out in three dimensions and being the first RTS of its kind, it is the singularly well written narrative and accompanying gameplay mechanics that make it a memorable experience.


As you start the game, you can choose to play as either the Kushan or Taiidan fleets, both of whom seek out the planet of Hiigara, the ancient homeworld of both species. The planet from which you emerge is soon destroyed and your only choice is to venture far across the galaxy to find sanctuary at your destination. Along the way, you meet enigmatic alien races that either seek to help, or hinder your journey and uncover the mysteries of your species’ past.


Fans of Battlestar Galactica will feel right at home with Homeworld in both its setting and frantic space combat.


Alpha Centauri.


Released in 1999, Alpha Centauri is a thinking person’s strategy game. Melding Civilization with the depth of subjects like philosophy, geopolitics and the customization of Master of Orion 2, Alpha Centauri is aeons better than its earthbound predecessor.


Alpha Centauri takes place in the Civilization universe after the advent of the Space Race victory in Civilization II, in which a shuttle travels to the distant solar system of Alpha Centauri to colonize the planet Chiron. Precursor aliens conducted experiments on the planet, leaving behind remnants of their civilization in the form of monoliths much akin to those in Stanley Kubrick’s 2001: A Space Odyssey. During transit to the planet, the colonists split up into seven different ideological factions that serve as the game’s civilizations. The player must choose one of the factions to lead it to dominance of Chiron and uncover the planet’s secrets.


Starcraft is easily one of the most well known games ever made. With its popularity as a video game unsurpassed, it has become one of the biggest athletic phenomenons in Korea, which regularly broadcasts live matches across three separate TV channels for millions of viewers.


Though its single player campaign is memorable for its events, the heart of Starcraft lies within its multiplayer mode, which has been played by millions of players worldwide. Players choose between three unique races to play as: the bug-like Zerg; the alien Protoss; and the human Terrans, and engage in online skirmishes.


No other RTS, not even Blizzard’s own Warcraft III has managed to surpass the competitive balance of Starcraft.


Starcraft 2: Wings of Liberty.


Sequel to the best known RTS of all time, Starcraft II is a strong contender for being one of the best real time strategy games ever made. With a lengthy single player campaign and an equally strong multiplayer mode, Starcraft II plans to take the competitive edge of Starcraft to the next level with its revamped Battle matchmaking service and forthcoming expansion packs.


Taking off after the events of the original Starcraft, players take on the role of Terran hero Jim Raynor as he seeks to liberate his fellow humans from the iron grip of the autocratic Terran Dominion. He meets up with old friends like the protoss Zeratul and makes new ones to aid him in the rebellion. He also learns that his love interest Kerrigan has plans of her own as the queen of the Zerg.


X3: Reunion.


Regarded as one of the most complicated games ever made, X3: The Reunion is part of the ongoing X Universe. Although designed as an open ended space trading game, X3 features lots of strategy , players are dropped right into the cockpit of a ship and are tasked to building a corporate empire that extends towards the far ends of the galaxy.


Although players can opt out of the game’s strategic aspects to engage in its plot, the heart of X3 remains in its open ended setting and market driven economy.


Master of Orion 2.


Designed as a 4X turn-based strategy game (explore, expand, exploit and exterminate), Master of Orion 2 is one of the genre’s finest titles. Noted for its complex gameplay, Master of Orion 2 places its emphasis on the development of an alien civilization, through economic, technological and social development.


Players can choose between various predetermined races or design their very own race with a set of strengths and weaknesses. Players could even choose to design their own warships based on the technology they researched. All of these choices allowed for an extremely complicated game. Although complex, it always remained accessible through its well designed systems.


Sins of a Solar Empire.


Sins of a Solar Empire is a real time strategy game that incorporates some aspects of the 4X genre. Featuring a scale larger than any other strategy game, Sins plays out in a 3D web of planets and other celestial objects where various space civilizations compete over dominance of a multitude of solar systems spanning several galaxies, linked together by wormholes.


Most of the game’s social and technological aspects are simplified in contrast to Master of Orion 2 as the game places a heavier emphasis on its real time combat. The game is best played with a group of friends over many hours, and sessions can be saved to be resumed at a later date.


Galactic Civilizations 2.


Sequel to the first Galactic Civilizations, GC2 is its superior in every way. As with other 4X games, your job is to dominate the galaxy planet by planet, through force, diplomacy, culture or technology. GC2 is highly notable for its AI, which plays according to the game’s rules and poses a challenge to the player without cheating. It may surprise you to know that even the best strategy games out there give the AI a competitive edge.


It may also surprise you to know that Galactic Civilizations 2’s backstory is based on a series of short stories written by its creator, Brad Wardell. While it’s not exactly the most original setting, it provides an interesting backdrop for a great strategy game.


Disclosure: The author is acquaintances with Stardock CEO Brad Wardell.


Endless Space.


Endless Space positions the player in role of an nascent space-faring civilization, and provides you with the opportunity to cultivate your space empire through a variety of ways and means that support your playstyle.


The core of the game will be familiar to anyone who has played a 4X strategy game before. You research technology from a large, categorized tree. You manage your systems and planets with development projects. You build fleets, colonize the reaches of space, engage in diplomacy, and wage war. Endless Space boasts several features and mechanics that set it apart from its competition, and production values that rival any AAA-budget game.


XCOM: Enemy Unknown.


Firaxis’s XCOM: Enemy Unknown is a true successor to the turn-based strategy game series by Microprose. XCOM: Enemy Unknown sees the invasion of our cities by an extraterrestrial force that seeks, it seems, to purge mankind from the face of the planet.


Players are tasked with controlling a squad of earth’s finest soldiers to take on the alien menace head-on in turn-based combat in locations ranging from dense urban environments to labyrinthine alien structures.


Revived by the makers of Civilization, the new XCOM streamlines everything that made the original title a little annoying to play through and improves upon all of its best qualities for a modern, turn-based strategy game that’s like no other.


TechRadar.


11 best space games on PC that are out of this world.


Looking to the stars.


소개.


There's a whole lot of space out there. An infinity of it. And there are a whole lot of space games to fill it. (Well, not really, as it's infinity and they're comprised of indefinitely-large data, and even if they were physical they're finite - but it's a metaphor, y'know?)


And they've been around for ever. Elite, one of the first and best space exploration games, was released in 1984. For a generation, games like X-Wing versus Tie-Fighter, Starcraft and the Mark Hamill vehicle Wing Commander carried fans along happily.


They slumped - heavily - in the 2000s and there were questions back then whether space games would ever be big again - but the indie revolution has shot them back into orbit. We've picked out our favourite ten of the current class - tell us what we've missed in the comments.


1. Kerbal Space Program.


Like your headteacher dressed up as Kanye, the Kerbal Space Program is the most subtly educational game around. Despite its cutesy, Rabbid-like characters, the Kerbal Space Program is a hardcore physics simulator where you get to explore the galaxy - if you can even get a single rocket ship off the ground. (I've never managed it).


You have to build that rocket from parts supplied by a sort-of-NASA, so that it can keep a Kerbal alive for the stressful voyage up into space. It's okay, because you get multiple goes and there are lots of willing Kerbals.


Once up in orbit, you need to take account of gravity, other obstacles and your craft's speed if you want to get any of your lovable Kerbals back to their planet safely - or even worse if you want to land them on the Mun.


2. Eve Online.


I remember my first trip into the space MMO Eve, way back in its public beta in 2003. I remember skipping the tutorial and getting lost amongst the stars, spending three days in a starter spaceship chasing down a friend who was mining stars nearby. Even then it was beautiful, complex and weird.


It's changed a lot since those days. The universe of Eve has been through high-pressure evolution with developer CCP barely keeping control of it as powerful factions run by smart people conquered sections of its space, betrayed each other and regularly sparked wars that destroyed thousands of dollars worth of in-game spaceships.


Despite its age, Eve still manages to look stunning. Regular upgrades by CCP and a loyal community have managed to keep player numbers at around 25-35,000 players logged in on any given day. And if you're looking for a social, intelligent game that might absorb 90% of your free time for the next ten years, you should look no further.


(Oh, and if you have a VR headset, you should probably try Eve: Valkyrie, the VR-only fighter pilot spin-off.)


3. Fractured Space.


Choosing between Born Ready's space games is a hard call. Strike Suit Zero is widely acknowledged to be a solid space action adventure, where you play - but then pseudo-MOBA Fractured Space is like playing Battlestar: Galactica with your mates.


In Fractured Space you take control of a single capital ship fighting in true 3D space that's packed full of asteroids. Despite its 3D setting, it's nearest to World of Tanks or World of Warships in its small 5v5 teams and objective-based combat. Taking one of the specialized ships out results in small DOTA-style skirmishes which results in intense shooter-style combat.


However, we've more included Fractured Space in this list because it's so damn shiny. Flying between the stars you see gorgeous drifting nebula and giant space stations. This is what all space games should look like,


4. Homeworld Remastered.


The 15-year old Homeworld series has a fair claim to be the best real-time strategy games set in space (though see Battlefleet Gothic: Armada below for a modern 2D alternative) and it was a joy when Gearbox Software bought the rights and re-released it early last year.


Your mothership, the Pride of Higara, contains not only the capability to build all sorts of other ships, but also the remnants of your nearly-extinct race. Most missions in its long campaign have you attempting to mine resources and use them to build ships to defend your mothership. As the campaign goes on, you gather a fleet around your flagship.


The best point is that true 3D combat though, allowing you to utilise bomber squadrons to target frigate's weak top armour or hide your craft behind gas clouds. Superb music, unparalleled visuals and a revamped UI make Homeworld Remastered a joy to experience.


5. Galactic Civilizations III.


Master of Orion was the first game to move Civilizations 4X empire-building gameplay to the space stage - but it was Galactic Civilizations that perfected it. The first two games were ecstatically received and, whilst the third one launched much more anonymously it has quietly picked up plaudits for its moreish, horribly varied gameplay.


In the campaign, humanity has cowered on Earth for ten years, watching the Drengin Empire exterminate or subjugate the free races of the galaxy. Now an errant Terran fleet has returned from a pocket universe and hopes to liberate humanity first and the galaxy second.


In the much-more played skirmish and multiplayer modes, you start with a single planet and a handful of spacecraft. The alien races you fight and treat with are charming and quirky, and their empires fit their personalities. The amount of tech to research, the types of structures you can build in space and on the ground, the variety of stars and anomalies to explore… this is a mammoth game designed to last you for a long time.


6. Mass Effect 2.


Commander Shepard's last foray into space might have had a poorly-received ending, but Bioware's twisty space trilogy certainly made for a compelling five year arc. Taking the part of humanity's military representative on the galactic stage, players fought, talked and plotted their way through the galaxy's last days, travelling between the stars in their spaceship the SSV Normandy.


Mass Effect 2 followed a resurrected Commander Shepard as he or she sought to find more information on the insectoid Collectors. Soon, you realise that you need to destroy the enemy's base, but that you need a specialised team to take it down. The entire game is like the Dirty Dozen, as you recruit a bunch of psychopaths, murderers, and technological wizards, then win their loyalty to weld them into a team that can do this impossible suicide mission.


Another edition, Mass Effect: Andromeda is due out in 2017.


7. Battlefleet Gothic: Armada.


We couldn't talk about space without shoehorning in a bit of the grim darkness of the far future. Battlefleet Gothic: Armada is a fleet management game set in the 41st Millenium.


In the long singleplayer campaign, you take the side of the Empire, who are the 'goodies', as far as an ethnic cleansing empire run by an army of fascist supermen can be good. You've got to defend several areas of space against the fleets of Chaos (a sadistic, demon-worshipping version of said fascist supermen), the Orks (space Orcs with a British yob attitude to enjoying a punch-up) and the Eldar (uptight space Elves who always think they're right.)


The battles (both single - and multi-player) are tough and tactically-rich where you have to manage your special abilities and your fleet, whilst keeping them alive for later battles. The campaign lets you slowly upgrade and expand your fleet as you start dealing with more and more enemies. And there are some horrible twists in the storyline.


You can read the PC Gamer review over here.


8. Elite: Dangerous.


It's hard to believe that the long-awaited sequel to the first open universe space game (1984's Elite) has actually been out since 2014. In Elite Dangerous you explore a huge persistent galaxy, trading between space stations, taking out space bandits, mining asteroids, and finding new star systems as you travel. You can also land on planets, and explore them in ground vehicles.


Though it never produces battles on the scale of Eve Online, Elite features first-person combat, where you fly a range of 30+ ships ranging from the tiny Sidewinder fighter to the giant Imperial Cutter and Federal Corvette. And, again, it's a beautiful universe to explore, especially in VR.


9. FTL: Faster Than Light.


2012's FTL was one of the most influential and strange space games released. Essentially, a rogue-like Star Trek simulator, you take the role of a starship captain attempting to reach your fleet and take down the enemy's flagship.


En route though, you have to jump through different areas and sectors. In each of these, you might face a battle or a choose-your-own-adventure style dialogue. Battles are complex things, with guns and missiles going off, robots attacking, assault parties teleporting across, fires spreading and hulls being breached.


On top of that it features some great miniature quests written by Tom Jubert, which can unlock a whole raft of hidden spaceships and crew layouts for you to use your next run.


10. Freespace 2.


By putting this in, we have ensured that there will be at least one comment asking 'Where's Freelancer.' Much as we'd love to put Chris Taylor's last great space game in, it's simply not available for sale anywhere, so we're going for the older (and arguably superior) Freespace 2 instead.


In the campaign, players take the role of a human pilot fighting against a mysterious alien race, the Shivans. You perform reconnaissance, escort transports, and battle other starfighters from inside your fighter's cockpit, in huge pitched battles involving capital ships, fighters, and missiles galore. Unlike Kerbals, it's not 100% accurate space physics, so it feels more like a dogfighting simulator.


It's notable that because Volition released the source code for the game way back in 2002, players have created the FreeSpace 2 Source Code Project, which has added features, upgrades, mods and graphical updates for the past 14 years.


11. No Man's Sky.


We know, we know — No Man's Sky has been widely criticized since its release, but that's mainly because most people thought they would be getting a different kind of title to what emerged from Hello Games' labs. If you're wanting an all-out shooter fest in the style of Destiny then don't go there.


However, if a heavy sense of atmosphere, the feeling of being lost in the depths of space and discovering new plants rank high on your agenda, then No Man's Sky delivers in spades. Its procedurally generated planets mean you never know what you're going to encounter as you dock your spacecraft on a new planet for the first time.


Curious, mis-shapen (and highly dangerous) creatures threaten and fascinate in equal measure, but a need to constantly hunt down resources to replenish health and fuel supplies means you can never linger for too long. Park Star Trek, part Interstellar , No Man's Sky still offers a fantastic space travel experience — just not an action-packed one.


관련 기사.


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